Segerman and Matsumoto collaborated on the hyperbolic virtual reality experience with a collective of mathematician-artists called eleVR to make the work of the geometry experts easier and more productive. That weirdness can give the non-mathematician an idea of how picturing non-Euclidean geometries mentally can strain even the minds of mathematicians and physicists. photo of Henry Segerman (OSU).īut be a little careful walking around the 3D version, as the hyperbolic space doesn’t have a floor to provide visual balance orientation, and turning corners is very different from in everyday life. Sabetta Matsumoto, physicist and applied mathematician at Georgia Tech’s School of Physics. “It never stops, just keeps going, and you never get to the back side of it.” He slid around a diamond-like shape in VR hyperbolic space, describing it. “If you walk around in this space, things that started out horizontal and vertical become twisted and weird,” Segerman said, as he donned a VR headset. When Matsumoto or her collaborator, mathematician Henry Segermanfrom Oklahoma State University, do that, they’re actually exploring particular geometric nooks. Splashed in color, the virtual space’s graphics can seduce even the most math-phobic mind to roam, crawl or slither about. The program was co-created by Sabetta Matsumoto, a physicist and applied mathematician at the Georgia Institute of Technology as a visual aid to researchers exploring geometries that deviate from the everyday norm. Math just met “warp drive” in a virtual reality headset to transport anyone who dons the visor to a reality twisted by hyperbolic geometry. Hold tight for a psychedelic trip to hyperbolic space, where the floor drops out from beneath your feet.
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